#P1451D. Circle Game

Circle Game

No submission language available for this problem.

Description

Utkarsh is forced to play yet another one of Ashish's games. The game progresses turn by turn and as usual, Ashish moves first.

Consider the 2D plane. There is a token which is initially at (0,0)(0,0). In one move a player must increase either the xx coordinate or the yy coordinate of the token by exactly kk. In doing so, the player must ensure that the token stays within a (Euclidean) distance dd from (0,0)(0,0).

In other words, if after a move the coordinates of the token are (p,q)(p,q), then p2+q2d2p^2 + q^2 \leq d^2 must hold.

The game ends when a player is unable to make a move. It can be shown that the game will end in a finite number of moves. If both players play optimally, determine who will win.

The first line contains a single integer tt (1t1001 \leq t \leq 100) — the number of test cases.

The only line of each test case contains two space separated integers dd (1d1051 \leq d \leq 10^5) and kk (1kd1 \leq k \leq d).

For each test case, if Ashish wins the game, print "Ashish", otherwise print "Utkarsh" (without the quotes).

Input

The first line contains a single integer tt (1t1001 \leq t \leq 100) — the number of test cases.

The only line of each test case contains two space separated integers dd (1d1051 \leq d \leq 10^5) and kk (1kd1 \leq k \leq d).

Output

For each test case, if Ashish wins the game, print "Ashish", otherwise print "Utkarsh" (without the quotes).

Samples

Sample Input 1

5
2 1
5 2
10 3
25 4
15441 33

Sample Output 1

Utkarsh
Ashish
Utkarsh
Utkarsh
Ashish

Note

In the first test case, one possible sequence of moves can be

(0,0)Ashish (0,1)Utkarsh (0,2)(0, 0) \xrightarrow{\text{Ashish }} (0, 1) \xrightarrow{\text{Utkarsh }} (0, 2).

Ashish has no moves left, so Utkarsh wins.